Ultimate Custom Night Screenshot 1
Game DevelopmentOrder Now
- FNAF UCN for Android and iOS If you are waiting for FNAF UCN for mobile devices, I have good news for you! You can download the UCN APK for Android from the GameJolt website. Be careful, UCN Mobile is a fan version made by Viktor Nifedow. Scott Cawthon has nothing to do with it.
Minimum system requirements for UCN Mobile.
Android 4.2+ (may have syntax/parsing error on 7.0+)
CPU: ARM/x86 Dual-core 1.0 GHz
RAM: 1 GB for the game. (You should have more than 1 GB. For example 1.2+GB)
GPU: Mobile graphics with OpenGL ES 3.0 support.
Screen: game's native resolution is 1920x1080.
Unfortunately, the mobile version of UCN is not available for iOS.
If you played UCN on your Android device, share your experiences.
- Jacob Armel
- 2019-07-03 10:45
- FNAF: Ultimate Custom Night Online If you don't want to install FNAF Ultimate Custom Night game online, you're out of luck.
The game must be downloaded and installed on your PC, as Scott Cawthon (developer) does not develop flash games and there is no official confirmation of this rumor. All other resources that offer to play UCN game online are engaged in a deception of consumers. You can get this game from official sources, links to which you will find on the download page.
- Jacob Armel
- Ultimate Custom Night Controls (full list) Ultimate Custom Night (UCN), is the 8 game in the Five Nights At Freddy's franchise, and the successor of Freddy Fazbear's Pizzeria Simulator. So if you want to play in it, you need to now main hotkeys to control characters. Especially, when you trapped alone in an office fending off killer animatronics!
UCN controls (full list):
1. Power Generator
2. Silent Ventilator
4. Power AC
5. Global Music Box
6. All OFF
X. All OFF
W. Close Forward Vent
A. Close Left Door
D. Close Right Door
F. Close Side Vent
C. Catch Fish – For Old Man Consequences
Enter. Close Advert – For El Chip
Spacebar. Desk Fan ON/OFF
Esc. Return to menu
- Jacob Armel
- News From Dec/11. Upcoming Projects Mega-Thread! Hello, guys! We have some news from Ultimate Custom Night's developer. We are happy to share it with you, so check it out!
"There are a lot of great things being worked on, and most of them will arrive in 2019, including new ports, new games, and new books. The movie progress is still slow, but that's OK because I want to get it right. Everything else however is moving full speed ahead.
Five Nights at Freddy’s (first movie): New script being worked on
OK guys, I had a script written; Jason liked it, and Chris Columbus liked it too, but I tossed it. I had a different idea for it, one that I liked better. I take responsibility for this delay; it’s my fault.
It’s been a real challenge for everyone, including myself, to come up with a good screenplay for this. But I’m determined to find the right story. I’m sticking to what I’ve always said, either the right movie gets made or no movie gets made. I hate delaying a project that’s already seen so many delays, but I have to go with my instincts on what I think will be exciting and interesting, and what I think the fanbase will really want to see. If that means that I have to start over ten more times, then that’s what I'm going to do. The good thing is that each attempt gets better and better, in my opinion. So, despite the delays, it's going in the right direction.
One thing that most of you might want to know is that the movie (and sequels I hope) will take place in the universe of FNAF 1-3 only. The games after Five Nights at Freddy's 3 will not exist in the movie universe. Like it or hate it, I felt that this was the best portion of the storyline to really focus in on.
FNAF VR: (40% complete)
This game is looking terrific. I’m working with a company called Steel Wool to bring the VR game to life, and these guys are making some crazy stuff. If you liked repairing Funtime Freddy up-close in Sister Location, just wait until you try to do something like that in VR, up close, personal, with these huge animatronics that are just one mistake away from jumping at you. I refused to test it the first time and had my son Braden test it instead. (The repair section is one small part of the game.) And, for the first time, you’re going to all get to see an actual stage performance from the classic band!
FNAF AR: (10% complete)
The AR game is well under way, and while I’m not going to reveal any gameplay details yet, I will say that the impending doom of something hunting you will keep you up at night.
FNAF: Into Madness (0% complete)
This is the next game that I want to work on myself someday, a compilation of several previous gameplay ideas in the same vein as Update 2; just a free game for the fanbase. There isn’t a guarantee that it will happen though; I’m still recovering from the first four years! :)
Console Ports: (20% complete)
I’m working closely with the people at Clickteam to create new, improved, HD ports of all of the original games! They will be released on Android, iOS, Switch, XBox and PlayStation!
AAA Game: (0%)
There is a BIG deal in the works to create an incredible big-budget game! I can’t reveal any details yet as this project is still in its planning stages, but I’m working closely with the studio involved to ensure that it delivers what (I think) FNAF fans will want to see!
New Book Series: (20%)
There is a new line of books on the way from Scholastic! This will be very different from the original book series, as it will be a collection of short horror stories that takes place in the FNAF universe. The series will launch with five books, each containing three different short stories with unique characters and plot lines, some connected directly to the games, and some not.
That’s everything for now! Time for more coffee!"
- Jacob Armel
- 2018-12-27 14:55